![]() ![]() So with Nocturne, you should break the tether (existing counterplay) or you can anticipate Unspeakable Horror's Fear once he starts casting it. If he starts off with Terrify and then casts Drain, you'll be running away by the time the CC is over, and again he won't get as many ticks off. He'll have to break his channel and put Drain on cooldown in order to Terrify you, so he won't get a lot of damage from Drain. If he starts off with Drain, then you can start running away to break the chain. Okay, now if you're facing him, Fiddlesticks has more limited options. ![]() (If he casts Drain and then Terrify, you'll get away, since he'll have to break his channel while you gain some distance.) He can cast Terrify and then Drain, and he'll get most of the Drain ticks off because you'll be near him by the time the CC is over. If you're facing away from him (as in running away), then Fiddlesticks has an advantage. His main damage in a duel is from Drain, so let's consider it in conjunction with Terrify. Ultimately, it's still better to break the chain than to let Nocturne get the fear off in the first place.įiddlesticks, granted, is a more difficult case, since the fear is (near) instant, but think about his fighting style. And if you do succeed at that, you'll still be slowed a bit (like before and now). There a very small window between making the CC better or worse than if you had kept running away. ![]() However, if Nocturne is casting Unspeakable Horror on you, you are taking a huge risk by choosing to face him, since he's moving closer to you. You can try to break the tether, or you can run away until he's about to finish the channel, then reverse at the last second. Nocturne's fear is a channel leaving ample time to react. ![]()
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